Any Modern GPU
Hybrid GPU / CPU rendering is designed for modern GPU hardware rather than a narrow production setup.
Flares Studio for Pipelines
Flares Studio brings physically based flare rendering to modern workstations and established CPU render farms, with deployment options designed around real studio operations.
Reliable delivery
A Studio license controls editor and UI access, not final project rendering. Reopen, re-render, and deliver archived projects after a license expires, so completed work remains available when production needs it.
Rendering Architecture
Flares Studio was built to bring high-end flare rendering into CPU-based production pipelines while supporting modern GPU workflows and macOS systems.
Hybrid GPU / CPU rendering is designed for modern GPU hardware rather than a narrow production setup.
Render physically based flares without depending on workstation GPUs, making CPU-only deployment a first-class workflow.
Built in response to studio demand for reliable flare rendering in established CPU render-farm environments.
Bring the same Studio workflow to macOS systems as well as modern production workstations and farms.
Inside Flares Studio
Bring background and reference images into the editor, then shape and refine the lens system directly against the shot you are building.
Background and reference images
Keep the source image in view while you edit lens elements, ghosts, coatings, and the final optical result.
Texture inputs in context
Bring textures into the working view and evaluate how they shape the optical result without leaving the editor.
Studio Evaluation
Contact us to arrange an evaluation or discuss site licensing, deployment, and production opportunities.
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