Physically based lens flare engine for OpenFX

Flares OFX

A clean, modern tool for building cinematic flares from real optical systems instead of stacked sprites.

200+

cinema lens presets

Realtime

GPU preview workflow

OFX

Resolve, Fusion, Nuke

Production Ready

Your first-choice flare tool for modern finishing work.

Flares OFX is a physically based cinematic flare engine engineered for film, VFX, broadcast, and high-end finishing. It gives artists believable optical behavior with controls that stay practical under deadline pressure.

Fusion
Nuke
Resolve
Cinematic flare example created with Flares OFX
Cooke lens flare example SP3 lens flare example

Core Engine

Built for realistic flares without slowing the room down.

Physically Based

Optical ghosts, diffraction, coatings, and dispersion generated from real lens behavior.

GPU Accelerated

Interactive previews and fast final renders built for modern finishing workflows.

OpenFX Compatible

Runs inside DaVinci Resolve, Fusion, Nuke, Natron, and OFX-supported hosts.

Results

Create flares that belong inside the shot.

Interface

A focused UI for real-time creative decisions.

Realtime parameter feedback
Preset-first exploration
Physical lens stack editing
Artist-friendly override controls

Preset Browser

200+ real lens presets, ready for production.

Browse anamorphic optics, vintage cinema glass, modern primes, and specialty lenses with an interface built for fast comparison and creative iteration.

Fast auditioningSwap looks without rebuilding a setup.

Editable opticsUse presets as a starting point, then tune the lens.

Flares OFX lens presets browser interface

Lens Control

Direct control over the physics and the look.

Edit lens elements, coatings, and individual ghosts with immediate visual feedback, while still leaving room for art direction.

Lens Elements

Adjust optical elements, curvature, spacing, and glass behavior in real time.

Ghost Control

Select individual ghosts and refine intensity, color, and position with precision.

Coatings

Modify coatings, materials, dispersion, and thickness without leaving the host.

Why Physical Simulation

Stop fighting fake flares. Simulate the optical cause.

Manual flare work often means stacking sprites, masks, color tweaks, and tracking passes. Flares OFX simulates light through a multi-element lens system, so complexity becomes controllable instead of hand-painted.

Real Optical Ghosts

Flares and ghosts emerge from lens geometry instead of flat sprite layers.

Natural Color Separation

Color shifts come from dispersion through glass and coating behavior.

True Starbursts

Aperture shape and diffraction patterns are calculated from the lens setup.

Consistent Motion

The look evolves predictably as highlights move across the frame.

Specialized Tools

Controls for the details that make optical work feel real.

Automatic Flare Positioning

Track scene highlights for natural, responsive movement without hours of manual light tracking.

Matte Box Simulation

Reproduce flare blocking, edge cutoff, and physical matte box behavior.

Custom Lens Dirt Input

Apply high-resolution dust, scratches, and dirt for authentic optical wear.

Custom Iris Input

Import aperture shapes to generate custom starbursts and bokeh patterns.

Pricing

Licensing built for artists, teams, and studios.

Clear options for personal work, commercial use, small teams, and pipeline-wide deployment.

LifetimeNode-Locked

Non-Commercial

Personal use only

279 EUR

For artists learning, experimenting, or creating non-commercial personal work.

  • Lifetime license
  • Full editor/UI access
  • Free updates within same major version
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LifetimeNode-Locked

Commercial

Freelancers and individual artists

379 EUR

For individual artists and freelancers working on commercial projects.

  • Lifetime license
  • Full editor/UI access
  • Free updates within same major version
Buy Now
AnnualNode-Locked

Small Team

Node-locked setup

699-1699 EUR

For boutique studios or teams working on individual machines without shared licensing infrastructure.

  • Annual per-seat licensing
  • UI requires active license
  • Rendering works after expiration
  • Free updates included
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AnnualOffline

Site License

Studio-wide deployment

3000 EUR+

For studios requiring unrestricted usage across teams, with offline and floating deployment.

  • Floating and offline licensing
  • Rendering works after expiration
  • Priority support
  • Organization-wide licensing
  • Pipeline-level deployment
Contact Us

Rendering always works!

Licenses control editor and UI access, not final project rendering.

Studios can reopen, re-render, and deliver archived projects after a studio license expires. This keeps long-term production and archival workflows predictable.

Payment is processed securely via PayPal or direct bank transfer for site license purchases. An invoice is issued upon purchase.

Learn

Tutorials and showcases.

See what is possible, then dig into practical workflows for production hosts.